con = 0; topx = 0; siner = 0; rot = 0; sinerf = 0; xoff = 0; alphysy = -154; image_blend = c_gray; hoopx = room_width; alphysheight = 154; heightdown = 0; drawa = 0; aturn = 0; global.faceemotion = 0; acounter = 0; yoff = 0; fadein = 0; fadecounter = 0; shake = 0; alarm[3] = 1;