anim += 0.2; draw_sprite_ext(spr_adate_ubody, floor(anim), x, y + 78, 2, 2, 0, c_white, 1); if (set == 0) draw_sprite_ext(spr_adate_uface, global.facechoice, x, y, 2, 2, 0, c_white, 1); if (set == 1) draw_sprite_ext(spr_adate_uface_2, global.facechoice, x, y, 2, 2, 0, c_white, 1);