buffer = 0; active = 1; doorx = 0; open = -1; side = 0; if (room == room_fire_prelab) { sprite_index = spr_labdoor_hang; if (global.entrance == 5) { open = 1; doorx = 8; } if (global.flag[492] == 1) { instance_create(x + 0, y + 52, obj_solidsmall); active = 0; doorx = 0; } else { instance_create(x + 0, y + 50, obj_doorCmusicfade); } } else { side = 1; if (global.entrance == 4) { open = 1; doorx = 8; } if (global.flag[492] == 1) { instance_create(x + 15, y + 51, obj_solidsmall); active = 0; doorx = 0; } else { instance_create(x + 0, y + 50, obj_doorDmusicfade); } } con = 0; myinteract = 0;