draw_sprite_ext(spr_adate_bodycoat, 0, x, y, 2, 2, 0, c_white, image_alpha); if (shock == 0) { if (smooch == 0) draw_sprite_ext(spr_adate_head, face, x, y, 2, 2, 0, c_white, image_alpha); if (smooch == 1) { if (smooch_ang > -50) { smooch_ang -= 0.5; s_i += 0.25; } draw_sprite_ext(spr_adate_smooch, floor(s_i), x + 44, y + 40, 2, 2, smooch_ang, c_white, image_alpha); } if (smooch == 2) { if (smooch_ang > -50) { smooch_ang -= 0.5; s_i += 0.25; } draw_sprite_ext(spr_adate_smooch_s, floor(s_i), x + 44, y + 40, 2, 2, smooch_ang, c_white, image_alpha); } } if (shock == 1) draw_sprite_ext(spr_alphysface_hit, 0, x, y - 2, 2, 2, 0, c_white, 1);