con = 0; alarm[4] = 30; image_speed = 0; image_xscale = 3; image_yscale = 3; y = global.idealborder[3] - sprite_height - 2; x = global.idealborder[1] - sprite_width; skip = 0; if (skip == 1) { con = 4; image_index = 7; } nowx = x; nowy = y; dmg = 9;