if (top == 1) { y = global.idealborder[2] - sprite_height; vspeed = 2; alarm[4] = 20; } if (top == 0) { y = global.idealborder[3]; sprite_index = spr_amalgam_toothd; mask_index = spr_amalgam_toothmask_d; vspeed = -2; alarm[4] = 20; } visible = true;