snd_play(snd_break2); visible = false; instance_create(x - 2, y, obj_theartshard); instance_create(x, y + 3, obj_theartshard); instance_create(x + 2, y + 6, obj_theartshard); instance_create(x + 8, y, obj_theartshard); instance_create(x + 10, y + 3, obj_theartshard); instance_create(x + 12, y + 6, obj_theartshard);