scr_depth(0, 0, 0, 0, 0); image_speed = 0; dsprite = spr_asgore_d; usprite = spr_asgore_u; lsprite = spr_asgore_l; rsprite = spr_asgore_r; dtsprite = spr_asgore_dt; utsprite = spr_asgore_ut; ltsprite = spr_asgore_lt; rtsprite = spr_asgore_rt; myinteract = 0; facing = 0; fun = 0; npcdir = 0; d = 0;