if (murder == 1 && md == 0) { global.monsterinstance[0] = id; global.mytarget = 0; global.monsterhp[0] = 900; global.monstermaxhp[0] = 900; hearts = 0; global.damage = 9999999999; d = instance_create(x, y, obj_dmgwriter); d.takedamage = global.damage; md = 1; } asgorex = xstart + shudder; shudder = -shudder; if (shudder > 0) shudder -= 3; alarm[0] = 8; if (abs(shudder) < 1) { shudder = 0; con = 2; alarm[0] = -1; }