shudder = 18; con = 0; alarm[0] = 1; asgorex = x; asgorey = y; asgore = 1; global.faceemotion = 9; flowey = 0; fimg = 0; fimg2 = 0; rowdy = 0; ht = 240; wd = 380; remove = 0; ry = 0; murder = 0; md = 0; wd = 400; ht = 200;