s += 1; if (s == 1) sprite_index = spr_asgore_l; if (s == 2) sprite_index = spr_asgore_u; if (s == 3) sprite_index = spr_asgore_d; if (s > 3) { s = 0; sprite_index = spr_asgore_r; } alarm[0] = 60;