scr_monstersetup(); with (obj_battlebg) instance_destroy(); x -= 40; image_speed = 0; part1 = 489; mypart1 = instance_create(x + 40, y, part1); part2 = 490; mypart2 = instance_create(x + 76 + 40, y + 100, part2); global.tempvalue[10] = 1; global.mercy = 2; obj_sparebt.visible = false; alarm[9] = 8; hurtanim = 0; hurtsound = snd_nosound; talked = 0; whatiheard = -1; attacked = 0; killed = 0; global.heard = 0; takedamage = 0; mercymod = 10; sha = 0; shb = 0; myself = 0; turns = 0; turnoff = 0; dont = 0; ttttt = 0; talk_x = 0; ht = 240; wd = 300;