x = 315; y = 50; pause = 0; siner = 0; rely = 0; relx = 0; headrot = 0; armrot_l = 0; armrot_r = 0; torsorot = 0; alarm[0] = 1; aimage = 0; normal = 1; startx = x; starty = y; starcon = 0; type = 0; bladecon = 0; specialarm = 0; arm_alpha = 1; heady = 0; headx = 0; guncon = 0; gonercon = 0; s_s = 0; global.faceemotion = 0; shrug = 0; shrug_x = 0; aligncon = 1; specialnormal = 1; n_siner = 0; cr = caster_load("music/create.ogg"); powersfx = caster_load("music/sfx/sfx_spellcast.ogg"); sn = 0; with (obj_battlebg) instance_destroy(); if (global.flag[502] > 0 && global.flag[7] == 0) { specialnormal = 0; aligncon = 0; } darker = 0; darker_x = 0; u_gen = 0; h_mode = 0; transform = 0; stetch = 0; if (global.flag[502] > 0) aimage = 1;