con = 0; timer = 0; s_offset = 40; o_o = 0; smear = 0; dontdraw = 0; flip = 1; alarm[0] = 1; visible = false; if (instance_find(object_index, 0) == id) flip = 0; relx = x - obj_asriel_swordmaster.x; sm = obj_asriel_swordmaster; skip = 0; twinkle = 0; shake = 0; blazing = 0; bl_o = 0; king = obj_asriel_body; depth = king.depth + 1; start = 1; image_alpha = 0; image_xscale = 2; image_yscale = 2; alarm[1] = 2; col = 0; h_mode = 0;