thisx = x; thisy = y; sword_b = instance_create(obj_asriel_body.x + 36, obj_asriel_body.y + 35, obj_asriel_swordarm); sword_a = instance_create(obj_asriel_body.x - 36, obj_asriel_body.y + 35, obj_asriel_swordarm); sf = 0; siner = 0; lastwhich = 0; lastwhichwhich = 0; times = 0; king = obj_asriel_body; freakcon = 0; sfx_pb = caster_load("music/sfx/sfx_a_pullback.ogg"); sfx_cut = caster_load("music/sfx_cinematiccut.ogg"); sfx_bc = caster_load("music/sfx/sfx_segapower2.ogg"); sfx_spk = caster_load("music/sfx/sfx_sparkles.ogg"); sfx_ap = caster_load("music/sfx/sfx_a_swordappear.ogg"); sfx_grab = caster_load("music/sfx/sfx_a_grab.ogg"); sfx_jafe = caster_load("music/sfx_voice_jafe.ogg"); caster_play(sfx_ap, 1, 1); last = 0; never = 0; h_mode = 0;