draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, image_alpha); if (flasher == 1) { fl += 0.2; draw_set_alpha(fl); draw_set_color(c_white); ossafe_fill_rectangle(-10, -10, 999, 999); draw_set_alpha(1); if (fl > 1.2) flasher = 2; }