snd_play(snd_noise); if (background_visible[1] == true) { background_visible[0] = true; background_visible[1] = false; idealvolume[0] = 0; idealvolume[1] = 1; } else { background_visible[0] = false; background_visible[2] = false; background_visible[1] = true; idealvolume[0] = 1; idealvolume[1] = 0; } myinteract = 0; global.interact = 0;