dsprite = spr_sans_d; usprite = spr_sans_u; lsprite = spr_sans_l; rsprite = spr_sans_r; dtsprite = spr_sans_d; utsprite = spr_sans_u; ltsprite = spr_sans_l; rtsprite = spr_sans_r; myinteract = 0; facing = 0; direction = 270; talkedto = 0; image_speed = 0; con = 0; if (y > 420) sprite_index = spr_watercomputer; if (y > 500) sprite_index = spr_rustbike; con = 0; scr_depth();