blcon = instance_create(x - blconx, y + 55, obj_blconsm); blcon.sprite_index = spr_blconsm2; gg = floor(random(3)); attacked = 0; mycommand = round(random(100)); if (mycommand >= 0 && mycommand < 25) global.msg[0] = "..."; if (mycommand >= 25) global.msg[0] = "..."; if (mycommand >= 50) global.msg[0] = "...&..."; if (mycommand >= 75) global.msg[0] = "..."; turn0 = 1; if (whatiheard == 3) global.msg[0] = "I know,&but..."; if (whatiheard == 1) { global.msg[0] = "Glove...&getting&looser."; if (shirtless == 1) global.msg[0] = "Nice&to meet&you???"; } pop = scr_monstersum(); if (pop < 2) { if (mycommand >= 0 && mycommand < 25) global.msg[0] = "..."; if (mycommand >= 25) global.msg[0] = "..."; if (mycommand >= 50) global.msg[0] = "..."; if (mycommand >= 75) global.msg[0] = "..."; if (freshdeath == 0 && mercymod < 1) global.msg[0] = "04...!!&Why&didn't&I..."; if (freshdeath == 0 && mercymod > 100) global.msg[0] = "04!?&You...&YOU...!"; freshdeath = 1; mercymod = -99999; } global.msg[1] = "%%%"; global.typer = 2; blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER); global.border = 15; obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8; obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;