draw_sprite_ext(spr_baraball, 0, x + 110, arm1 + (sin(siner / 4) * 3), 2, 2, 0, c_white, 1); draw_sprite_ext(spr_baraball, 0, x + 120, arm2 + (cos(siner / 4) * 2), 2, 2, 0, c_white, 1); draw_sprite_ext(hand2pic, 0, x + 140, hand + (cos(siner / 4) * 4) + 16, 2, 2, (sin(siner / 4) * 4) - 30, c_white, 1); draw_sprite_ext(spr_baraball, 0, x - 10, arm1 + (sin(siner / 4) * 3), 2, 2, 0, c_white, 1); draw_sprite_ext(spr_baraball, 0, x - 20, arm2 + (cos(siner / 4) * 2), 2, 2, 0, c_white, 1); draw_sprite_ext(hand1pic, 0, x - 10, hand + (cos(siner / 4) * 4) + 16, 2, 2, sin(siner / 4) * 4, c_white, 1); draw_sprite_ext(spr_baralegs, 0, x + 64, pantsy + (sin(siner / 4) * 1), 2 + (sin(siner / 4) * 0.05), 2 - (sin(siner / 4) * 0.05), 0, c_white, 1); draw_sprite_ext(spr_barashoes, 0, x + 64, shoesy, 2 + (sin(siner / 4) * 0.1), 2 - (sin(siner / 4) * 0.05), 0, c_white, 1); draw_sprite_ext(bodypic, 0, x, armory + (sin(siner / 4) * 2), 2, 2, 0, c_white, 1); draw_sprite_ext(headpic, 0, x, heady + (sin(siner / 4) * 4), 2, 2, 0, c_white, 1); if (pause == 0) siner += 1; if (pause == 1) x = parent.x + 28; if (shaker > 0 && pause == 0) { siner += 0.5; x += sin(siner / 2); }