con = 0; asg = instance_create(130, 145, obj_asgore_actor); global.interact = 1; caster_free(all); global.currentsong = caster_load("music/barrier.ogg"); caster_loop(global.currentsong, 0.8, 0.8); if (global.tempvalue[10] > 0) con = 10; global.facing = 2; global.border = 0; SCR_BORDERSETUP();