global.flag[10] = 0; global.flag[11] = 0; global.flag[12] = 0; global.flag[13] = 0; global.entrance = 0; obj_mainchara.depth = -600; battle = 1; if (room == room_asghouse1) battle = 2; if (room == room_asghouse2) battle = 2; if (room == room_asghouse3) battle = 2; if (room == room_kitchen_final) battle = 2; if (battle == 1) { if (instance_exists(obj_battler) == 0) instance_create(0, 0, obj_battler); } if (battle == 2) { if (instance_exists(obj_battlerstory) == 0) instance_create(0, 0, obj_battlerstory); } instance_destroy();