depth = obj_mainchara.depth; snd_play(snd_b); alarm[0] = 15 + random(5); global.interact = 3; if (scr_murderlv() >= 8 && global.flag[27] == 0) sprite_index = spr_exc_f; action_move_to(obj_mainchara.x, obj_mainchara.y - 11);