if (instance_exists(mypart1)) { if (mypart1.got == 1) { with (mypart1) pause = 1; if (defuse == 0) { with (mypart1) defuse = 1; snd_play(snd_damage); defuse = 1; with (mypart1) shudder = 8; } } if (instance_exists(mypart1)) mypart1.boss = myself; with (mypart1) { if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[boss] = 2; exit; } } if (instance_exists(mypart1)) { if (mypart1.shudder != 0) alarm[3] = 2; } }