if (on == 0) { if (heartdraw == 1) { heartdraw = 0; on = 1; clap += 1; } } if (on == 0) { if (heartdraw == 0) { snd_play(snd_noise); on = 1; heartdraw = 1; } } on = 0; if (clap > 2) { if (global.battlegroup == 200) { with (tb) instance_destroy(); instance_destroy(); } else { instance_create(obj_mainchara.x + 5, obj_mainchara.y + 17, obj_transheart); heartdraw = 0; obj_mainchara.depth = 100; } } else { alarm[4] = claptimer; }