myinteract = 3; global.msc = 782; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; if (obj_mainchara.x > x) { global.msg[0] = scr_gettext("obj_bed_watcher_94"); global.msg[1] = scr_gettext("obj_bed_watcher_95"); global.msc = 0; } mydialoguer = instance_create(0, 0, obj_dialoguer); talkedto += 1;