image_speed = 0; moving = 0; x1 = 101; y1 = 60; x2 = 220 - sprite_width - 1; y2 = 115; caster_free(all); beat = caster_load("music/coolbeat.ogg"); global.interact = 1; if (instance_exists(obj_mainchara)) obj_mainchara.visible = false; mc = instance_create(x, y, obj_npc_marker); mc.sprite_index = spr_mainchara_lie_2; mc.depth = 500020; mc.visible = true; canmove = 0; playing = 0; con = 0; mclock = 1; alarm[3] = 30; GR = 0;