if (global.flag[54] == 1) instance_destroy(); if (global.flag[52] == 1 && global.flag[53] == 1) sprite_index = spr_npc_saddog; myinteract = 0; image_speed = 0; bluh = 0; scr_depth(); if (global.flag[7] == 1 && room == room_tundra_grillby) instance_destroy(); jeffrey = 0; if (room == room_tundra_town) { if (global.flag[7] == 0) instance_destroy(); alarm[1] = 1; }