move_towards_point(obj_heart.x + 8, obj_heart.y + 8, 9); for (i = 0; i < 5; i += 1) { gl = instance_create(x, y, obj_glydeshot); if (instance_exists(gl)) gl.direction = (direction - 28) + (i * 14); } for (i = 0; i < 5; i += 1) { gl = instance_create(x, y, obj_glydeshot); if (instance_exists(gl)) { gl.direction = (direction - 28) + (i * 14); gl.speed -= 1.5; } } for (i = 0; i < 5; i += 1) { gl = instance_create(x, y, obj_glydeshot); if (instance_exists(gl)) { gl.direction = (direction - 28) + (i * 14); gl.speed -= 3; } } with (obj_glydeshot) friction = 0;