if (rewed == 0) draw_sprite(spr_recbox, image_index, global.idealborder[1] - sprite_width - 5, global.idealborder[3] - sprite_height - 5); if (rewed == 1) draw_sprite(spr_rewbox, image_index, global.idealborder[1] - sprite_width - 5, global.idealborder[3] - sprite_height - 5);