for (i = 0; i < 4; i += 1) { gel = instance_create(x, y, obj_blackboxpart); gel.image_angle = image_angle + (i * 90); } snd = choose(0, 1, 2); if (snd == 0) snd_play(snd_breaka); if (snd == 1) snd_play(snd_breakb); if (snd == 2) snd_play(snd_breakc); instance_destroy();