image_angle += 10; if (image_alpha < 1) image_alpha += 0.1; if (y > global.idealborder[3] && vspeed > 0) { image_alpha -= 0.2; if (image_alpha < 0.1) instance_destroy(); } if (collision_rectangle(x - 10, y - 10, x + 10, y + 10, obj_heartshot, 0, 1)) event_user(0);