if (site == 0) { x = object0.x - 300; y = object0.y; } if (site == 1) { x = object0.x + 300; y = object0.y; } if (site == 2) { x = object0.x; y = object0.y + 300; } if (site == 3) { x = object0.x; y = object0.y - 300; } move_towards_point(object0.x, object0.y, 8 * speedmod);