if (blue == 1) draw_set_color(#14A9FF); if (blue == 2) draw_set_color(c_orange); if (x <= global.idealborder[1] && x > global.idealborder[0]) ossafe_fill_rectangle(x, global.idealborder[2] + 2, x + 5, global.idealborder[3]); if (collision_rectangle(x, global.idealborder[2] + 2, x + 5, global.idealborder[3], obj_fakeheart, 0, 1)) event_user(0); if (collision_rectangle(x, global.idealborder[2] + 2, x + 5, global.idealborder[3], obj_heart, 0, 1)) event_user(0); if (global.turntimer < 2) instance_destroy();