if (room == room_ruins15C || room == room_ruins15D) { global.interact = 4; global.phasing = 1; alarm[1] = 30; alarm[2] = 30; instance_create(obj_mainchara.x, obj_mainchara.y + 20, obj_cosmetichole); } else { myinteract = 3; if (room == room_ruins15A) global.msc = 519; if (room == room_ruins15B) global.msc = 521; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; mydialoguer = instance_create(0, 0, obj_dialoguer); }