draw_sprite_part(sprite_index, image_index, 0, sprite_height - damt - 6, sprite_width, 6 + damt, x, y); if (drawerdown == 1) { if (damt < (sprite_height - 6)) { damt += 2; } else { damt = sprite_height - 6; drawerdown = 2; } } if (drawerdown == 3) { if (damt > 0) { damt -= 2; } else { damt = 0; drawerdown = 4; } }