myinteract = 3; global.msc = 0; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; global.msg[0] = scr_gettext("obj_bonedrawer_check_84"); if (room == room_water_undynehouse) global.msc = 716; mydialoguer = instance_create(0, 0, obj_dialoguer);