if (vspeed < 0) { if (y < (global.idealborder[2] - sprite_height)) y = global.idealborder[3]; } if (vspeed > 0) { if (y > global.idealborder[3]) y = global.idealborder[2] - sprite_height; } if (hspeed < 0 && x < 0) instance_destroy(); if (hspeed > 0 && x > room_width) instance_destroy();