active = 1; con = 1; if (dir == 1 || dir == 3) sprite_index = spr_s_bonestab_h_tall; if (dir == 0 || dir == 2) sprite_index = spr_s_bonestab_v_wide; if (dir == 0 || dir == 2) x = global.idealborder[0]; if (dir == 3) x = global.idealborder[0] - sprite_width; if (dir == 1) x = global.idealborder[1]; if (dir == 0) y = global.idealborder[3]; if (dir == 1 || dir == 3) y = global.idealborder[2]; if (dir == 2) y = global.idealborder[2] - sprite_height; ideal_y = y; ideal_x = x; if (warning > 4) snd_play(snd_b);