siner += 1; alp = 0; go = abs(sin(siner / 30)); draw_set_color(c_red); cw = 0; w = 0; for (i = 0; i < 10; i += 1) { alp = (go - (i / 10)) / 1.2; if (xmode == 1) alp /= 1.8; if (alp < 0) alp = 0; draw_set_alpha(alp); w = (10 - i) * go * 1.4; if (xmode == 1) w /= 1.2; w = round(w); var bottom = room_height - cw; var top = (room_height - cw - w) + 1; ossafe_fill_rectangle(view_xview[0] - 10, bottom, view_xview[0] + 330, top); cw += w; } draw_set_alpha(1);