if (instance_exists(myobject) == 0) { instance_destroy(); exit; } if (bounce == 0 && instance_exists(myobject)) { remvspeed = myobject.vspeed; remgravity = myobject.gravity; myobject.gravity_direction = 270; myobject.vspeed = -bounceamt; myobject.gravity = grav; nowy = myobject.y; bounce = 1; } if (bounce == 1) { if (myobject.y >= (nowy - myobject.vspeed)) { myobject.y = nowy; myobject.gravity = remgravity; myobject.vspeed = remvspeed; instance_destroy(); } }