if (con == 0) { mydirection += 180; myfacing += 2; if (myfacing >= 4) myfacing -= 4; if (mydirection >= 360) mydirection -= 360; if (myfacing == 0) sprite_index = spr_venter_d; if (myfacing == 1) sprite_index = spr_venter_r; if (myfacing == 2) sprite_index = spr_venter_u; if (myfacing == 3) sprite_index = spr_venter_l; } alarm[9] = fliptime;