if (shot > 0) { x = nowx; y = nowy; image_speed = 1; shot2 += 1; if (shot2 >= 5) { playdo = 0; audio_stop_sound(myloop); snd_play(snd_bomb); if (!instance_exists(obj_shaker)) scr_shake(3, 3, 2); instance_create(x, y, obj_plusbomb_explosion); visible = false; shot2 = -1; shot = -1; } }