instance_create(obj_heart.x - 50, global.idealborder[3] + 20, obj_butterflybullet_2); instance_create(obj_heart.x + 10, global.idealborder[3] + 20, obj_butterflybullet_2); instance_create(obj_heart.x + 70, global.idealborder[3] + 20, obj_butterflybullet_2); if (instance_exists(obj_butterflybullet_2)) obj_butterflybullet_2.dmg = dmg; alarm[0] = rate;