scr_depth(0, 0, 0, 0, 0); if (global.flag[34] > 3 && candymade == 0) { candy = scr_marker(x, y + 2, spr_candydish2); candy.depth = 900000; candy.image_index = 1; candy.image_speed = 0; sprite_index = spr_candydish2; candymade = 1; }