cshot = instance_create(305, global.idealborder[2], obj_carrotshot); if (instance_exists(cshot)) { cshot.dmg = dmg; if (shake == 1) { cshot.shake = 1; cshot.alarm[0] = 2; } alarm[0] = rate / 3; if (mode == 1) { cshot2 = instance_create(305, global.idealborder[3], obj_carrotshot); if (instance_exists(cshot2)) { cshot2.gravity = -cshot.gravity; cshot2.hspeed = -cshot.hspeed; cshot2.dmg = dmg; } alarm[0] = rate; } }