side = floor(random(3)); if (side == oldside) side += 1; if (side >= 3) side = 0; oldside = side; cshot = instance_create(276 + (side * 30), global.idealborder[2], obj_stardrop); cshot.dmg = dmg; if (shake == 1) { cshot.shake = 1; cshot.alarm[0] = 2; } alarm[1] = rate / 2; if (mode == 1) { cshot2 = instance_create(336 - (side * 30), global.idealborder[3], obj_stardrop); cshot2.gravity = -cshot.gravity; cshot2.hspeed = -cshot.hspeed; cshot2.dmg = dmg; alarm[1] = rate; }