myinteract = 3; global.msc = 0; global.typer = 5; global.facechoice = 0; global.faceemotion = 0; global.msg[0] = scr_gettext("obj_chipdoor_l_78"); if (sprite_index == spr_chipdoor_green) global.msg[0] = scr_gettext("obj_chipdoor_l_79"); if (global.plot > 132 && room == room_fire7) global.msg[0] = scr_gettext("obj_chipdoor_l_82"); if (global.plot > 163 && room == room_fire_walkandbranch2) global.msg[0] = scr_gettext("obj_chipdoor_l_87"); mydialoguer = instance_create(0, 0, obj_dialoguer);