myinteract = 0; x += sprite_width; mychip = instance_create(x - 6, y, obj_npc_marker); mychip.image_index = 1; mychip.depth = depth + 1; mychip.sprite_index = spr_chipdoor_chippart; mychip.image_speed = 0; mychip.visible = true; image_xscale = -1; image_speed = 0.2; if (global.flag[375] == 1 && room == room_fire7) sprite_index = spr_chipdoor_green; if (global.flag[400] == 1 && room == room_fire_walkandbranch2) sprite_index = spr_chipdoor_green; did = 0; if (global.plot > 132 && room == room_fire7) did = 1; if (global.plot > 163 && room == room_fire_walkandbranch2) did = 1; if (did == 1) x += 20;