if (room == room_fire7 && global.flag[374] == 1 && global.flag[375] == 1 && global.plot < 133 && global.interact == 0 && con == 0) { global.interact = 1; caster_pause(global.currentsong); con = 1; alarm[4] = 30; } if (room == room_fire_walkandbranch2 && global.flag[399] == 1 && global.flag[400] == 1 && global.plot < 164 && global.interact == 0 && con == 0) { global.interact = 1; caster_pause(global.currentsong); con = 1; alarm[4] = 30; }